

These options are not unknown, they are simply set aside in favor of something greater. Developmental priority is mostly centered around covering new ground in game design and multiplying possibility space within the game, while other typical things found in games remain neglected and are viewed as low priority by the developer. Many 'standard' features that people have come to expect from feature-complete games are currently absent here, while strange new experimental innovations take precedence instead. This is also a time where the balance of the game is more volatile/experimental, and players can help to expose critical problems in balance simply by playing. It is also fine for someone to abstain from this and simply enjoy what is already available, become a part of the community, talk trash to the developer every day, and argue with everyone about everything.


“This game has been in development for about 10 years, but is still considered unfinished.Įarly Access will allow people to play the game while it's still in active development and potentially offer their own insights/perspectives/suggestions to contribute to the refinement and expansion of the game, and possibly locate any problems before it's considered final.
